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January 31 iPhone as ArchetypeThe iPhone strikes me as the archetypal Apple product. I don't know much more about the iPhone that I have read on Engadget. But it has three salient characteristics that are typical of recent Apple products:
The last of these is probably the most important and is why this product is doomed to be at best a popular piece of hardware (diven by the first characteristic), not something that would "change everything." In contrast, Microsoft's typical product is dull, but contains a development platform on which other people can and do create a plethora of aplpications. These third party applications are the strength of the best and most successful Microsoft products. Microsoft clearly recognizes this, as evidenced by Steve Ballmer's much mocked chant. Windows, Office, Internet Explorer, Xbox 360, Live, Office. These sucessful products are all platforms for development. Microsoft is at its core a company that creates and supports (e.g. Visual Studio) platforms for software development. It is not so successful when it strays from this. Other products may be good or even reasonably successful, e.g. the MS Keyboard, Streets and Trips (and of course some are just bad) but they clearly are not the lifeblood of the Company. There are of course exceptions like the tepid performance of PlaysForSure, but I am confident that my observation is generally correct. Console MiddlewareThere was an interesting discussion toward the end of the 1UpYours podcast this week about how the Unreal graphics engine (used in Gears of War for the Xbox 360) was being used for a number of upcoming Playstaion3 games. On one hand this is quite consistent with my prediction that development for console games is really becoming platform independent: By using an engine that runs on multiple console platforms, games can more easily be ported between consoles. Therefore similar games are easily released on multiple consoles. But on the other hand, the fact that Epic's Unreal engine appears to be the only engine gaining significant traction cuts against that argument. One data point doesn't make a trend, so it will be interesting to see if other middleware for multiple consoles becomes used in the same way as the Unreal engine. January 24 Vista, 360 - Just Like I SaidOk, maybe not just like I said, but at least "consistent with what I said" :). From GamesIndustry.biz via Xbox-Scene:
I had indicated before that 360 and Windows platforms becoming interconnected was going to happen and that it represents a huge opportunity for Microsoft, especially when combined with many other trends in the industry. Privatizing the Illinois LotteryThere is a discussion at the U of C Law School Faculty Blog about regrets about privatizing the Illinois lottery. Although nominally about opposition to the "sale" of the Illinois lottery, the posts more of a dislike of state sponsored lotteries (which I share), than opposition to the privatization of Illinois' lottery.
Saul Levmore writes:
I don't really understand why this objection isn't applicable to any commitment. By making the commitment one gives up potentially effecient changes in policy later.
In any event, the sale doesn't necessarily requireme such a commitment as there could be terms of the sale that specified remedies in the event the state government changed its mind about what the proper role for lotteries in Illinois should be. This would incentives not to trigger those remedies, but those incentives aren't that much different than the incentive to keep a state run lottery around because of all the money it brings in every year.
Perhaps I'm missing something. January 22 PS2: The Elephant in the RoomI got to listen to another excellent 1Up Yours Podcast this weekend. This series features some of the most insightful commentary on the games industry that you will find anywhere combined with sophomoric sexual double entendre. What caught my attention this week was the discussion of the effect of the huge PS2 install base (probably around 10 times the number of all next gen consoles combined) and its effect on the console market going forward. This got me thinking about the future of the console market and to make several predictions:
Here's why: After this holiday season, we now also know that demand for consoles is not demand inelastic, the more expensive a console is, the fewer units it will sell. I think both Sony and Microsoft underestimated supply elasticity for next gen consoles. I am convinced this is one of the big reasons that the Wii has done so well: it is only $250. It is also obvious that the Playstation brand is quite strong because of the strength of the titles available for the PS1 and PS2 in the past. Unfortunately, for Sony, consumers can get a "Playstation" by buying a Playstation 2 for $130, rather than a Playstation 3 for $500. The result was that PS2 was the best selling console this past holiday season. PS3 sales were limited by supply, but there is no doubt that the continued availability of PS2 at a fraction of the cost of a PS3 significantly dilutes PS3 sales. The "Playstation brand" will not save the PS3, rather it may retard sales of the PS3. Less robust PS3 sales mean fewer exclusives for PS3 and feed into the trend of making games available on all platforms-- in this case both Xbox 360 and PS3. As I have detailed previously, this means that consoles will compete more on features other than what games are available, e.g. motion controller, Live or built-in Blu Ray player. The other reason Wii and PS2 did well is that for people without either a HDTV or a high speed internet cconnection, neither the PS3 nor the Xbox 360 is that compelling a purchase. The next gen is all about connectivity and high definition. Sony fans are right about one thing-- the PS2 and the Wii are much more competitors that are the PS3 and Wii. The PS3 and Wii are in the same market segment-- which is different that the segment populated by the 360 and PS3. That segment is still quite lucrative, but it will be less so as more people purchase HDTVs, have high speed internet connections and want to use them. These trends will make the Wii and PS2 much less attractive options in just a few years. This will force Nintendo to come out with a new Wii in less than five years time. With features other than exclusives no longer driving console choice, I think we will start to see new products introduced faster than in years past. Hardware features will become more important and manufacturers will respond with hardware with improved feature sets. This is likely to be harder on console manufacturers with their loss leading hardware than on consumers for several reasons: (i) manufacturers old market models may no work that well any more and new market models are likely to be speculative add ing significant risk to this product space; and (ii) backwards compatibiliy will be a large feature as it rescues what would otherwise be consumers' stranded investments in games. What does the market I have described look like? That's right... the PC market... with plentiful and fast hardware iterations, titles running on all machines... etc. The emphasis on "Games for Windows" as a platform will bring PCs closer to the console world. There are still diiferences of course: some games are better played on the console platform and some games are better played on the PC platform for reasons that have more to do with interfaces and players proximity to the screen than anything else. But, note that Xbox 360 controllers can now be used on a PC quite easily. This trend, combined with Live Anywhere is likely to leave Microsoft in an excellent position five years from now. January 20 Canon HV10 HDV CamcorderI had a brief chance to try out the Canon HV10 camcorder at CES and generally thought the feel was acceptable.
Note that I don't really care about having a hard drive or DVD as the media it records on. All my video gets transferred to my home server after it has been encoder using the Vegas Video MPEG encoder so a the faster transfer of a HD doesn't mean much as I'll be spending a fair amount of time encoding the video anyway and I can watch all my video on TVs connected to my home network, so I hardly ever burn DVDs anymore. Just as I have slimmed down to only one device that I carry with me regularly (the PPC-6700) I would like to be able to do the same for trips where I hope to record memories. What leaves me in indecision (and with 5-year old technology) is the question of whether I should buy a DSLR and abandon the dream of a pocket sized camera/camcorder that I rely on for everything. If I buy a DSLR, I'd probably just resign myself to carrying a large bag, which could include a larger camcorder. So ultimately the decision to purchase or not to purchase a new camcorder depends on how well that device would fit in with the other technology I own and that I aspire to own. January 18 PC vs. Console Gaming HabitsSince the purchase of my stable of Xbox 360's in 2005, I haven't played that many PC games. I think this can be explained by a few factors, which relate to the role of each device in our household: First, because we use Xbox 360's as Media Center Extenders, we have four Xbox 360's-- one for each TV in the house. This means that there is always a free Xbox 360 in one of the common areas of the house. One never has to choose between playing a game or letting someone else watch TV. Second, playing on the console is generally desirable when our young kids are up, because you can use an Xbox on the first floor while keeping an eye on the kids (or even with the kids watching). In contrast the PC that is best for gaming and has all the games installed is up in my office in the attic, quite isolated from the rest of the house. Third, Xbox games, especially Xbox Live arcade, seem more conducive to the relatively short 30 minute blocks of free time I seem to have to invest in gaming. Gone are the days, when entire evenings could be spent on an interesting game-- except of course for Viva Pinata (which has embarrassingly kept me up until the wee hours of the morning on several occasions!) I'd like the PC to enjoy a renaissance, and I'll be interested to see if it does, e.g. as kids get older and DirectX 10 games come out for the PC. January 17 Thoughts on the Future of LiveOzymandias asks:
For those not conversant in the latest Microsoft product names, he is of course talking about a future iteration of Xbox Live-- the service that allows Xbox users to communicate and games with one another online, and which is coming to PCs and mobile devices in the near future. The question prompted a few thoughts by me:
Many other suggestions (many interesting!) are made in the comments to Ozymandias's post. January 15 The Expanding Market for Media CenterChris Lanier has two good posts on how to make Media Center a more widely adopted solution for home media consumption. From the first:
From the second:
I have thought a fair amount about what it would take to make Media Center better in ways that would make it more widely accepted and have some related thoughts. Five axioms are they key to understanding Media Center's role in the market. First, price. Based on my conversation with Dell at CES, I would think we would be able to get nicely configured dual cablecard tuner media center PCs for less than $2,000. (They did not say that specifically, but that is my educated guess from the tenor of the conversation.) This is pricey when compared to paying $13/month for a Comcast HD DVR, but it isn't out of line when compared to what people will pay for a single flat screen TV, and the a/v equipment to go with it. Second, Media Center works best as a dedicated device. To the extent that people can be persuaded to spend the money for a dedicated Media Center PC, their experience is bound to be much better than if the PC also doubles as the family PC that gets rebooted often, has lots of applications installed and may hang from time to time because of weird things that a user might be trying. Maybe under Vista we no longer need to worry about these things, but I'm not holding my breath. Third, one of the great advantages of Media Center is the ability to expand functionality through third party software. Using Media Center 2005 I have the ability to watch video podcasts and ripped DVDs. Such functionality will be a long time in coming to any Tivo. Fourth, another of the great strengths of Media Center is a great ability to handle multiroom scenarios. I know of no other system (although admittedly my knowledge of high-end proprietary systems is limited) that handles multiple TVs in multiple rooms as well as Media Center and the Xbox 360. You get access to all of your media and TV shows from multiple rooms and can set up new recordings from anywhere. The Xbox 360 operating as an extender brings the reliability and ease of use of a consumer electronics device to the user. Fifth, for all of this to work reasonably well, good home networking is essential. In my experience this means Cat5 cabling. Maybe the new powerline networking or 802.11n wireless will work well going forward too, but right now nothing beats real wired Ethernet for reliability. This is not cheap, probably adding a cost of about $250/room on average for professionally installed in-wall wiring. From these axioms we can draw some conclusions about where Media Center is likely to find success going forward:
This was a longer post an more ambitious post than I had intended to write, so I'll stop for now. I'm interested to know if others agree with my axioms and conclusions. January 13 New Color Laser Multifunction PrinterOne of the items that caught my eye at CES this year was the new Samsung CLX-3160FN. I am not really desperate for a new printer because I already have an HP LaserJet 3015 which is perfectly fine for most of my purposes, which include scanning documents for archiving and occasional printing and faxing. I have a very old Agfa 1212u scanner, which I use for occasional color scanning. Nevertheless, it would be nice to have a device with several features that my current combination of devices lack
The Samsung CLX-3160FN appears to satisfy these requirements as well as a few others. (Note that the networked nature of this device isn't obvious but is discussed in its manual.) It has a relatively shallow footprint (not quite as shallow as my HP 3015, but acceptably small for my taste). The last thing I would want would be a behemoth-- like many printers I have seen with similar features. The price is also right with an MSRP of $599. One feature I don't really care about is the ablity to print/scan things to from a USB connector on the front, into which can can be plugged memory cards, cameras and the like. Not having to fuss with things like this is the reason I keep all of my digital media on our home server! What I don't know is anything about its real world performance. I'll be interested to see some reviews when they become available. January 11 Bluetrek Stereo ST1 Bluetooth HeadphonesI was interested in seeing Bluetooth headphones at this year's CES. I am getting a little tired of dealing with untangling earbud cords to listen to audio from my PocketPC Phone and of dealing with the cord under my coat in the winter. So the idea of bluetooth headphones to eliminate this hassle has been kicking around in my mind for a while. ICES would be the perfect place (perhaps the only place) where I could really investigate a variety of such devices. In fact, I finally found some bluetooth headphones that I just might buy: Bluetrek Stereo ST1 Bluetooth Headphones. (Although is not clear when they might be sold in the US, as opposed to Korea.) These avoid some of the issues that make other such headphones unattractive to me:
One potential downside to any bluetooth headphones in my mind-- the annoyance of charging them (both in hassle and the need to have yet another power adapter lying around) might exceed the convenience. Nevertheless, I was pleased to see that this is the first year that any significant number of A2DP stereo headphones. Why No Respect for Media Center?Since Apple's press conference, Apple TV has received respectful coverage even as the product pale innovation compared with the perhaps prematurely named iPhone. Meanwhile, Vista Media Center gets almost no attention aside from references to the fact that CableCard hardware will finally be available at the end of January. What's missing is any discussion of the potentially revolutionary effect of Vista Media Center to host applications written in the new Media Center Markup Language (MCML) and have them run on Xbox360's and other new media center extenders. Why is this revolutionary? Because for the first time people will be able to run all types of applications on Media Center Extenders. The capabilities of MCML applications far exceed what was possible under XP Media Center with its hosted HTML applications. The MCML applications need not even be installed on a Media Center PC, instead they can run from a site on the Internet. That means no longer would applications need to be updated on the users PC, they could simply be updated wherever on the Internet they were hosted. This provides power and flexibility in getting applications to users PCs that far exceeds any of the other set top boxes out there. A theme of this years CES was trying to get Internet content into people's living rooms, i.e. onto their TV. AppleTV is an obvious attempt to do this, as is the new DLink Media Lounge. But because these approaches are centered on the set top box rather than a PC with accessible development tools, they are quite limited. In contrast Vista Media Center potentially brings all of the strengths of PC development (e.g. a plethora of solutions being offered to the market) to bear in getting Internet content onto your TV. I have seen no other solution that is even close. The one thing holding Media Center back in my view is the lack of a simple, stable Media Center Server that doesn't also try to be a PC. Perhaps with Vista Media Center this won't be as big an issue, but without this you face the issues like a PC user of a media center PC having to reboot the PC and bringing down the extender sessions. I love our current home system: a dedicated Media Center box (cost: about $1200 for 2 SD and 2 HD tuners) in a basement room, with four Xbox 360s elsewhere in the house. You get the reliability of a consumer electronics device in the Xbox 360 and the flexibility, power and centralized management of a PC-- all for the cost of less than 3 HD Tivos. This will only get better with the inevitable explosion of MCML applications for Vista Media Center. Why is no one writing about the potential this has? January 10 My Day at CESI'm back from CES after a grueling day of trying to see about 1.2 million square feet of show floor in a little under 10 hours. Because I have a non-tech related vocation, I was only able to spend one day (Monday) at CES on the show floor. So I had to resort to almost constant movement, picking up literature on items that caught my eye and asking questions about products that really piqued my interest-- questions that led to yesterday's posts. I only picked up information on things that interested me personally and made no attempt to see products like the 10 zillion TVs that were everywhere (although I did permit myself some amusement at at the competition among manufacturers to make the biggest flat screen TVs. BTW, who buys these things and how many of them do they buy anyway? The result was that there were some cool items that caught my eye, but mostly I focused on blue tooth headphones, Media Center PCs and Xbox 360 (esp. using products on it as a Media Center Extender). As I make my way through the many pounds of brochures I collected over the next few weeks I'll try to post on all of these. January 09 Windows Home Server: A Few More Facts
Chris Lanier, Paul Thurrot, Engadget and Inside Microsoft all have a lot of detail on this CES-announced product. Just a couple of items to add based on my observation of it in action today:
My first reaction to Home Server was be be annoyed that it did not have more robust capabilities. I run Windows Small Business Server 2003 in our home and was hoping that it might have some more of that product's functionality built in to it. But upon reflection, I think that Home Server is a good (and necessary) first step in the home server market. Even though it won't replace my SBS 2003 box, I can see it being an excellent replacement for the NAS boxes that many people are turning to. And with this being a Microsoft product it is likely that we'll see many new features in the years to come, just like with the Media Center OS. January 08 Talking about Windows Vista Digital Cable TunersIn addition to the information that Ian Dixon and Robert McLaws posted on the renaming of the OCUR cable card boxes to Digital Cable Tuners, I got some information on availability of CableCard on PCs other than Niveus at the Vista Consumer Launch in talking to Dell at their CES booth:
All in all, I think this is pretty good news. This is the first confirmation I had seen that anyone other than Niveus would be offering CableCard at the Vista launch. These PCs should be relatively affordable by the end of Q1. While I'd prefer more affordable units at launch. Another two months doesn't seem like it is too long to wait, especially because any remaining kinks in CableCard may get worked out over those two months. I also came away from my discussion thinking much better of Dell than I had in while... Xbox 360 and IPTVAt CES yesterday, Microsoft announced that the Abox 360 would be able to receive TV signals over IP. This conjured up visions of being able to receive video service independent of a cable company or phone company. For example I might be able to order all of the NBA games direct from the NBA instead of being forced into a particular TV cable or satellite provider. From listening to Sunday's Engadget podcast, I think they has some of the same hopes.
In talking to Microsoft today at their booth I discovered that the Podcasts speculation that this really won't be all that different from current cable TV is correct:
This system has some advantages, the Xbox integration sounds cool and more competition for local cable coimpanies strikes me as a good thing. Similarly, there is no reason this infrastructure couldn't provide more a la carte offerings in the future. But right now as a cable subscriber, I'm not that excited about the possibility of IPTV from AT&T unless the price were lower than my current cable provider, Comcast. One big downside to this approach for me personally would be the inability to use a PVR with this system-- at least to the extent that I wanted to use the Xbox as the IPTV receiver. There was no discussion of using a Media Center PC to receive multiple IPTV streams and then record or distribute them to Xbox 360 extenders. I suppose you could use a non-IPTV set top box and hook it up to Media Center just as you can other set top boxes, but that would obviate any advantage of this system over Cable TV. Update: Major Nelson's podcast has an interview one of the IP TV guys. Two takeaways: (i) what you can do will be dictated by ISP offering this service, MS is just providing technology to them; (ii) there was discussion of using the Xbox 360 HD to record shows, but the details of what you can do will be up to the ISP. January 06 Console Exclusives and the Future of GamesA recent excellent discussion on the 1up Yours podcast got me thinking about how the market for gaming hardware is likely to shake out in the next few years.
I am convinced (and I think this was the consensus in the podcast as well) that exclusives in the next generation will be limited to first party games and low budget games unlikely to have wide appeal. Economics dictate that developers will want the widest possible market for their games and exclusivity is anathema to that. Paid exclusives are unlikely to be a winning proposition for console manufacturers: the size of the market means that no individual franchise will have the power to make a console dominate (i.e. GTA and the PS2). Without that, the first order economic inefficiency of paid exclusives will doom them to extinction (the console make must pay money not as an investment on which it might earn a return, but simply to make its rivals worse off—which smacks of inefficiency).
The net result: because exclusives are limited to first party titles (for all practical purposes) they become just another means of differentiating a console, on the order of Blue-Ray for Sony or a really mature online service for Xbox, or an new control scheme for Nintendo.
Because great software has always been the most powerful driver of hardware sales, the significant decrease in exclusives all but dictates that there will be no dominate next gen console. Someone will inevitably “win”, but not in any way that is likely to mean anything, i.e. by causing game developers to skip making games for other systems. (Note that Wii’s price and control scheme differentiation could put it in an entirely different market altogether—something I’ll be interested in watching.)
In general, having the vast majority of games available on all systems is a good thing: it makes the hardware market much more competitive in price and other features that console manufacturers must use to differentiate their products. No longer are people likely to buy a system just because it has so many more games they want to play that are simply not available on other consoles. SOME people will buy a system because a favorite game is exclusive to that system, but many more will be pushed to a system for one of many other possible reasons: a lower price; or a better online experience; or a Blue-Ray drive; or graphic effects. Software becomes just another reason to buy a specific console rather than the dominant reason. Sure non-lead SKU games may not look as good on the non-lead SKU consoles. But all this really means is that people can no longer buy one console confident that all games will look the best on it. This seems like a small price to pay for the ability to choose a console based on a whole host of other features in a newly competitive console hardware market.
The net result: a wider variety of features in consoles and lower prices (all other things being equal).
I’m less sure of what this means for PC games, but here is my guess: almost all top-selling console games also become available on the PC. Microsoft is taking pains to unify the development platforms for the PC and Xbox, so if the Xbox 360 gets the vast majority of games (for the reasons given above), then they will be RELATIVELY easy to port to the PC, especially with Vista. We’ll be able to play games where we’re most comfortable doing so, at a desk in the den or a HDTV in the living room. The choice of where we play games will be dictated by (i) physical comfort (I don’t really want to play a RTS game on a TV with a controller and I don’t want to play a basketball game with a friend in the den in front of a monitor), and (ii) financing (would I rather invest more up front in a PC and buy cheaper individual games (without built in licensing fees), or buy a cheaper, subsidized console and pay about $10 more for each game). I’ll also bet that the use of virtual machines on PCs (that assume certain standard hardware) will severely decrease the pain of running games on PCs, at the cost of making due with console-like graphics and sound rather than the cutting edge.
One of the ways console manufacturers are already improving their products is in the area of software to allow the consumption of other media using the console. This will become more important as specific game titles become less important. But also as the population using consoles ages. On any given evening, I’m now as likely to use my Xbox 360 for downloading video clips as playing a game—especially when used as a Media Center extender, but I digress! Consoles connected to the internet server as a very user friendly way the view and obtain many types of digital media: (i) they have the power of the PC; (ii) they have good audio and video components; (iii) they have the reliability and WAF of a consumer electronics device; (iv) they can be updated with new features and capabilities as time passes (see the Xbox 360’s dashboard updated); and (v) they already have nice 10-foot interfaces.
The net result: significant convergence of PC’s and consoles for games and media. We’ll get to consume each in the places and manner we prefer. I think this would be a great result—and all driven by the loss of exclusives!
Incidentally, if my predicted results come to pass, it will certainly vindicate Microsoft’s decision to enter the console space as this will significantly increase the market for their software—development tools and operating systems for all types of computing devices. Hooking Your TV to the InternetOn the University of Chicago Faculty Blog, Randy Picker asks How Do You Get a Picture on Your TV? Specifically:
I think thinking about the differences between "TVs" and "Displays" is an interesting way to illustrate some of the issues and ultimately answer this question. Although there are not meaningful techincal distinctions between TVs and displays, the main difference is one of use: displays are connected to PCs, whereas TVs are, and are connected to, consumer electronics devices. This is why TVs are found in the "living room" and displays are found in the home office. Thinking about the difference between the two is helpful in understanding the real obstacles to getting internet content onto TVs. The simplistic answer to the question of how we get internet content on to our TVs is that we just hook up PCs to the TVs. While that is possible, the vast majority of people do not want to sacrifice the ease of the consumer electronics experience (TV, DVDs, game consoles) for the unreliability, complexity and flexibility of the PC experience. So the question for device manufacturers is how to deliver internet content to TVs in a way that is much more like a consumer electronics device. Microsoft has done the best job of anyone at this so far, with the combination of Media Center PC and Xbox 360s as extenders. This solution was good enough for our home, but it is stil fraught with bad compromises: a need to reboot the Media Center PC acting as a server from time to time for various reasons; inability to easily play streamed internet video; complexity of playing downloaded internet video. Note that these aren't (just) software issues or interface issues, but rather issues that relate to the architecture of the entire system. None of these problems is insoluble, but they will actually need to be solved before people are interested in consuming internet content in the same way as they do TV. Content providers have good reason to want these problems solved. Delivery of content by conventional consumer electronics means (cable TV, DVDs, CDs) is all bereft of meaningful copy protection. Once the problems identofoed above are solved, and available bandwidth to the home increases to the point that multiple HD on demand streams are possible, then content providers can once again get control of their content: its hard to skip commericials in, or copy, streamed video. |
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